After years to bear these junk mobile phones under Android, the iPhone and its iOS began to seriously make me eye. We know all someone in his entourage who is waving the flag of Apple. Certainly, it has set the price, but her phone does not crash, it shows no weakness 3 years after its purchase, etc. When Nintendo announced his desire to make the mobile game, this was one of the triggers for me. There was no way to play on a system that is not optimal, who says “it’s good, it runs on your mobile” and revealing itself in truth asthmatic. Since then, I do like this friend, I wave my flag (in case you haven’t noticed) and September 7, during the announcement of Super Mario Run exclusively on iOS, I have not regretted my choice and even less now that the game is available.
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Although Pokémon GO had used us this summer to get the Nintendo in its mobile, this Super Mario Run pushes the strange feeling further. In the end, Pokémon Go is just a virtual reality with Pokémon game. Snap on N64, had about as much to do with the main series. Where Super Mario Run is different, is that it takes up exactly the design of modern 2D Mario. It’s obviously intentional, but see it on his phone made aware of a new page which turns, or rather is written in the history of video games. To see Mario on another medium that a console Nintendo, go back to the dawn of the 90s, when Nintendo started doing anything with his hero, to sell it to outside companies to make educational games quality questionable (Mario’s Time Machine), or this film, epitome of discomfort. Fortunately, Nintendo took then over his character, to give us a masterpiece: Super Mario 64.
So we are here facing a true Mario game, developed with all the energy of the Nintendo development teams and ambition that feed the bosses back. If the company was fiercely opposed barely two years ago at the games on phones, claiming in dismay of shareholders that he would never runner Mario, it’s now done. Announced with great fanfare and total surprise at an Apple conference, Nintendo did not do things by halves, and even showed a little greedy. After have harped for years that the plumber was the King of the video game, mobile public is ready?
Nintendo could not happen on mobile as the slobs. The stakes are huge, and the Publisher has a reputation to keep. There was no way simply to adapt New Super Mario Bros. with this piece of junk of visual pad. Super Mario Run has therefore been thought and thought for its support: a phone, that is usually a hand and vertically. In these game conditions, it is difficult to do several things at the same time, then Mario will do what he does best: jump. You are here in a runner, a game where the main character runs all the time and where you need to avoid obstacles. For the sake of fluidity, the plumber has added to its skills some elements of parkour, he automatically spans the small elements of décor, but also enemies, with style, and multiplies figures.
By reading these lines, you might think that it is, Nintendo killed Mario. Not only he runs alone, but it is even more necessary to worry about enemies, that he now avoids alone also. However, interest in the game is not there because we are not facing a traditional Mario, but a mobile adaptation. The goal is not really to arrive at the end of levels (Finally, but not for the veterans that we are), but collecting the pieces of colors. Five pieces by levels of difficulty (pink, purple and black), seeking a perfect control of Mario and skills requirements of the level in question. One will be more oriented on the slides, the other on the moving platforms, a third on a House of Boo more devious, like every Mario game actually. Good news to deplore here is no water level, a good point!
Nintendo brings mobile excellence that characterizes. Much more effective than a beast runner the Temple run, this Mario has a level graph design of smart ideas and one takes pleasure to browse and control the game. However, once the first three levels have been completed, a message appears: If you want to see the rest, we have to pay. 10 Euros, is it you please.
The bread of Nintendo
In this jungle of mobile, many games are available for nothing, when it isn’t all just free. Apart from a Square-Enix, who can sell ports to € 15, no one would dare put his game at €10. However, Nintendo did and the reasons are multiple. The lure of the Mario license, simply. Proof is that the game was a record of download in 24 hours. The desire not to discount a Mario/Nintendo experience. A speech that Iwata defended many times and which explains why the Nintendo games do not price drop: the quality is paid and should not devalue the price of a video game. A matter of policy. Finally, it obviously resembles a test: how high the bar can be placed? In view of financial results, the conversion rate (= taxpayers) is 5%, which is something honest in the middle (Candy Crush makes approximately 3%), but Nintendo not satisfactory. Actually, this percentage, which represents approximately 4 million in sales, is less than the Super Mario 3D World on Wii U score, which is sold at € 50, him.
What about you, the purchase of this game is primarily a matter of point of view. If you really want to play, the game offers too little content in its demo version, this means to checkout. That’s all I can tell you from this point of view here.
Although the challenge is present for the solo, the duel mode, regarding me, quickly turns in circles. It may be that you quickly drop the case, as long as you’re a mobile player very applicant of new games. I come here.
Super Toad 128
Super Mario Run also offers a challenge mode that matches you with strangers of the Internet to save the Toad. The latter allowing you to unlock items to beautify your Mushroom Kingdom with House, statues and trees, a proposal could not be more gadget and has absolutely no interest. Too bad he is presented as one of the three “modes” of game…
The challenge mode is fun. You need to do a better course (= pick up more coins) than your opponent in a given time. It is here precisely to mobile format, namely a part very short, competitive and asks for the address. Unfortunately, several things are problematic for my taste. One, you face the ghost of a stranger. Then, of course, you can play with your friends, there is no issue of challenge, so is not very exciting. Two, the Toad are divided into levels according to their color. So that you will make some levels more than others, such as the desert, the haunted house or flying boats, where the meter of Toad has more hurt to ride. These Toad allow you to unlock other characters in addition to Mario, who each own their known characteristics.
This mode would have deserved more options, more variety in order not to weary the player to always make the same levels. For a demo version, it is perfect, but it would have had to offer more to those who pay. After, the vast majority of mobile games works on the same principle, what makes you get tired very quickly. So, I must not be a good customer.